6 Interesting New Eldar Rules

Eldar Falcon Grav Tank

The weekend is fast approaching, and with it the shipping of the new Eldar Codex. Speculations and rumours on the new rules for the Eldar abound. A rather complete compilation of what is out there has been put on pastebin. There are also some insights to be gleaned into a few of the units by looking at the iPad Codex preview as Blue Table Painting has done for Fire Dragons.

Here, I’ll dip into a few choice rumours morsels now out there on the new Eldar.


#1 – Old Nemesis & Battle Focus

Two army-wide (more or less) special rules will give Eldar their flavour and unique table-top feel.

The first, old nemesis, is more a story-based rule. It includes Hatred for all things of, or marked by Slaanesh as well as conferring a -1 on their LD when doing fear tests against daemons of Slaanesh or enemy models with the mark of Slaanesh.

Flavourful, but not as defining as the other army-wide rule for the Eldar: Battle Focus (sometimes rumoured to be called Battle Focus, though the iPad preview shows an ability called Battle Focus… anyone’s guess if they are the same).

Battle focus: The unit may run and shoot or shoot and run. Run and  shoot or shoot and run has to be resolved for each unit before moving to the next unit. Models cannot run and shoot or shoot and run with heavy weapons unless they got the relentless special rule.

Warhammer 40K 6th Edition is clearly more infantry-biased than its predecessor, which rather hurt the highly vehicle-dependent (and short-ranged) Eldar from their 4th Edition Codex. This rule alone will make the Eldar far more mobile and harder to pin down.


#2 – Ballistic Skill 4 Guardians

Gone are the days of Ballistic Skill 3 Eldar. Guardians (and all vehicles they pilot) and Storm Guardians are up to Weapon Skill and Ballistic Skill 4. Here’s what the recent rumours say:


#3 – Dual-Use Psyker Skills

If the rumours are correct, the Eldar will come with two complete new “trees” or “suits” of psychic powers. What’s more, one of these sets of powers will consist of “dual-use” powers that each include a complementary buff/de-buff to use as you choose.


#4 – The New Shuriken Weapons

There have been some truly odd rumours floating about on the Eldar Shuriken weapons, including that they might get the Fleshbane rule. Nothing of that sort will come (luckily). However, Shuriken weapons will receive a new rule – which has been named both “Shurikenstorm” and “Bladestorm” in the rumours – that will likely be a version of Rending without the armour penetration part.

In other words, for each to wound roll of 6 a target will automatically receive a wound resolved at AP2. No effect on vehicles.


#5 – Crystal Targeting Matrix (and other Vehicle Upgrades)

Though the above focus on the infantry, Eldar are (or have been) known for their tricky grav-vehicles. Many of the various upgrades available to them, from Star Engines over the trusty Soul Stones to the notorious Crystal Targeting Matrix, have earned themselves a reputation in previous editions of Warhammer 40K.

Here are a few whispers on how Eldar will be able to pimp their vehicles in 6th Edition.


#6 – Asurmen – The First Phoenix Lord

All Eldar Phoenix Lords will get a make-over (rules-wise). It’ll be fun digging into the Special Characters of this Codex. One that seems to have caught everyone’s eye is Asurmen, who will allegedly be able to lead your army with D3 Warlord Traits instead of just one!


#7 – Thoughts?

Of course, everything still has to be taken with a grain of salt. We won’t know for sure until the weekend, though I believe these rumours will be fairly accurate in the general run of things, even if some details (or names) are still off.

What do you think?

Anything in particular (in this post or elsewhere) that caught your eye?